December 24, 2024

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Crate Entertainment’s city-builder Farthest Frontier is now on Steam Early Access, and the devs have now started talking to the community about what’s coming up in the next update.
First and foremost, various performance issues will be addressed with update v0.7.5. A memory leak when reloading repeatedly will be fixed in the next update, and the devs have mentioned that they are aware of these issues and will be addressing them in the future:
Another nice quality of life adjustment is having a notification for when a trader arrives at a trading post. So rather than having to check on the trading post, a notification will pop up and lets you zoom into the location. So no time is lost should you need to sell off your abundance of grain or get the first few heavy tools to power the higher-tier buildings.
For folks who found the difficulty to be on the harder side, or just want to play the game in a more relaxing manner, there is a new map type being added: Idyllic Valley. This map should have all kinds of resources close by (except, of course, heavy tools).
Resources are finite in Farthest Frontier, and so far, it’s been a little bit too scarce. So for v.0.7.5 the resource in mineral deposits will be bumped up in numbers. Trees will also regrow faster, so if you are using Work Camps, you don’t need to micromanage (i.e. keep changing the work radius because the area has been cleaned up from trees rather quick).
In the future, the devs will also be adding a bigger, chonkier source for stones, the megarock, and the new building types: Quarries and Deep Mines. These will provide an endless supply of resources, so no need to keep finding new sources for stones and minerals every 10 in-game years or so.
Also, a future update promises that graveyards can be moved once constructed. And issues with cows and barns should be fixed in v.0.7.5.
The full community update post addressed feedback collected from the community so far, and it’s a good read to see the many things players have discovered. Like making use of trees plantable from the decorations tab as a way to source logs.
Farthest Frontier has sold over 250,000 copies in its first week of Early Access launch and is projected to pass the half million sales mark by the end of August, an impressive feat for an indie game.
“The reception to Farthest Frontier so far has been fantastic and we’re glad to see so many of you enjoying the game, providing feedback and reporting issues,” Arthur Bruno, Owner and Lead Designer at Crate Entertainment.
“The game will become the best version of itself thanks in part to your support and contributions. It’s the very reason we wanted to do early access again for our second title; the community is showing us that it was the right decision.”
There are definitely some issues that still need to be addressed by the endgame, but Farthest Frontier is already a compelling survival city-builder with a solid foundation of good game mechanics.
Source: Crate Entertainment
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